011 - Type Perks 2

Gorgon -5

Some gorgons have a significantly more dangerous gaze than others. Whether or not gorgon's eyes are seen, their gaze petrifies everything in their line of sight, slower than if there was eye contact. Simply being in this gorgon's line of sight will reduce speed by 10% per second, reducing by 10% per second not in line of sight. At 100%, they're fully petrified as normal, and the gorgon is able to manipulate petrified victims as though they were still living and malleable, allowing poses, and the gorgon can now un-petrify by thinking about it with a touch, selectively, such as their face to let them speak, or for torture. Note: Petrified statues are viable candidates for Animate Objects.

Luxal -3

Learn to trigger explosive growths of your associated gemstone or metal, growing from your body in the way you see fit. You can grow no more metal or stones than you have consumed in the past week, which then doesn't count to subsequent growth after it is used. Simple shapes like blades or spikes are easy, but precise craftsmanship requires actual artistic skills, though with the skill or a reference on hand, you could create jewelry or mint coins. Your growths can be disconnected to simply fall off, or can be projected with the force of a .50 cal bullet. How that force translates to the actual projectile depends on the projectile, a spear of metal being slower than a small bolt or bullet shape.

Kekubi -5

Advanced control over the ash, soot, or smoke produced from their body, both what they produce deliberately, and what composes their own body. They can use this to manipulate it (Aesthetically a lot like some form of shadow manipulation) within 30 meters of themselves, in addition to effectively turning any other magic into this manner of soot manipulation. The primary unique usage of this would be the control of their own body, freely breaking apart their body to control it remotely and in pieces as small as a grain of soot, or a full limb, or to levitate themself in full. They can still recieve damage when broken apart, though naturally they're harder to physically damage (Blunt/Pierce/Slash).

Sylph -3

Some sylphs inherit the ability to take their near-etherealization to the next level; With this perk you can fully phase yourself to ignore solid matter, allowing you to walk through walls. This is a psuedo-biological trait, so you can't bring other objects along with you that you want, it's all or nothing. This includes your mothergifts, so you might want to avoid witches and mediums while ethereal, and you'll need a different escape method if you want to bail out of an area with an object you intended to swipe and I'd recommend learning to summon your mothergifts quicker to regain modesty when you end the ethereal phase. You can't breathe while phased, but you're invulnerable to anything that can't harm a spirit.

Undine -2

Undine can be mildly difficult to notice underwater, but some are able to fine tune their body to become perfectly transparent within a body of water. Effectively, an undine with this perk is outright invisible within water and camoflaged within rain, and is able to maintain control and movement in non-solid forms, such as moving around as a puddle, where normal undine would be immobile without becoming more solid. This allows the undine to pass through any surface that water could pass through, such as cracks under a door or seams of improperly sealed wood. You could invade the body of a creature but no, becoming solid within wont do harm, being limited to available space.

Sprite -2

You can grow in size up to a height of 4'10" / 147.32 cm. Still short, but now you can properly interact with normal civilization. Your production of silk and honey is upscaled appropriately and while your venom and honey has more volume, proportional quantity is still required, being diluted, though the honey is just as flavorful and with the same texture. Proportionally, a full sized Sprite could produce about two bathtubs worth of honey per day. Honey production is on-demand though an individual could have an overproduction problem. For 2p less, you could have a persistent honey leak.

Empusa -5

Magnify the corruption sustaining you in order to acquire the [Wind] tag in addition to the Empusa's other elements. You can adopt a mist form in which you're hard to recognize and can't interact physically, while being effectively immune to physical harm, though energetic harm can still get you. Your speed is unaffected but you can fly. Transitioning between mist and physical only takes a second. Mist or not, you can see in pitch blackness. Additionally, you're 4x as strong, fast, and reactive. For -15p, you can also or instead take SYWTB A Vampire CYOA.

Lilin -3

The quintessential gift of the desire demon, almost always present with high level succubi: Lilins with this perk can invade the dreams of any sleeping creature capable of understanding language. The lilin then establishes a full lucid dream that is under their control, though witches with Beauty Sleep or Digicasting can resist and fight for control. Within these dreams the lilin can negotiate with the creature to eastablish a pact where they consent to maintaining this dream, and they wont wake up unless freed by a third party or the lilin. Any taboo within the dream still counts for charge.

Erinyes -3

Some Erinyes are able to channel their curse to harm themselves with a blade or piercing object if there is currently an active curse mirroring harm onto another. That other can then be directly harmed by the weapon that has the Erinyes's own blood on it. The next attack that harms the linked creature can be healed as normal, but the pain will forever remain fresh and will have an ink black scar. These marks of pain last until removed by a Cheraphim and can affect creatures protected by runes of warding, as it's considered indirect, riding on the physical attack. (Likewise, the Erinyes's curse itself works)

Hannya -4

If you think an angry Hannya is intimidating, wait until you see one with this perk: These Hannya have up to a further 100% boost to strength and durability based on their degree of anger, hate, or simple desire for violence. ... Per cup (measure) of alchohol they've consumed in the past 24hrs. Up to 2,000%, or x20. The higher the bonus, the less immune to intoxication they are. This bonus coincides with a physical increase in size by 25% per 100. This can be direct upscaling with proportions intact, or just the arms, or can correlate with a full restructuring of their skeletal structure and musculature into a more monstrous appearance.

Taura -2

You don't have powerful animal legs for nothing. Taura with this perk are capable of moving on their own power up to 260mph. If you have ranks in witchery, you can add the max speed of your broomstick. With focus and an expenditure of mana, you can enter the Longstride, where your perception shifts and you partially elevate to a higher dimension. It feels like the planet shrinks to a small planetoid where you can clearly see the curvature on the horizon and see ghostly models and representations of the actual landscape of the world. In non-spherical worldspaces, it shrinks all the same but with no visible curvature. In effect, you can move a mile per 3ft of relative movement.

Wulong -2

Wulong are strongly associated with the arts, but some even more so, having an ability that digicasting is in part based on: Some wulong are able to physically enter any painting or written depiction that they or another wulong has created, to enter the space in the manner that it was envisioned. Within one of these spaces, they can see a tangible fourth wall somewhere within that acts like a window through the painting or page into the real world, but this can be shifted to show through any other painting or page with the same image or description, and then step through this fourth wall to return. They all share the same space and something can be left within it, while something taken turns to ink or paint outside.

Dravir -5

Unlike most type perks, it's rare to see a Dravir without this: The ability to assume the form of a dragonbeast, a form of humanoid dragon-type monster, being a bipedal dragonoid with 5 digit hands with full functionality of normal human arms, tipped with retractile razor claws, and they gain wings that can fly. May or may not have drastic sexual dimorphism depending on your lineage. Which is to say, female dragonbeasts may still look far more human with changes centered mostly around the back and limbs. This form empowers the Dravir's physical attributes by 150%, and empowers their breath weapon by 300%. Dravir with this perk do not age past prime. Can partially transform, such as just growing wings.

Doll -4

Some dolls are known for the ability to occupy multiple frames at once. With this perk, you gain the [Mind] affinity, and the ability to remotely operate a second doll form that looks similar or identical to your original body. For every additional power point invested in this perk, you can control an additional body + 1 per point, ie; 1[1], 2[3], 3[6], 4[10]. Any body can be repaired as normal to resume function, but even when a body would be incapable of moving on its own, it can be remotely puppetted by force from a still functioning body. Every doll body can then also have a secondary form between 6 inches and 2ft tall that is a reduced quality depiction of the full appearance, like a literal childs doll of themselves.

Vanir -5

The ability to shape ice into the form of any mundane object up to the total volume of a solid 3ft cube. Which could be a 15ft ladder for example, the total volume of the ice used fitting within that cube. You could then create a second ladder joining the first to extend it. The ice constructs of a Vanir are hard as solid steel. These ice constructs melt at 1/10th the normal rate of ice. Effectively permanent in cold regions where ice wouldn't melt, until broken. Creation is near instant, but can't have moving parts, and is created within 60m, but a trail of ice must travel to where you intend to create the object (if the object wouldn't be touching your hand already), moving at 10m per second.

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