024 - Perks 2
Perks
Beauty Sleep
Body | -4 | Sorceress
Witches with this perk no longer need to sleep. They fatigue normally from exertion but normal rest alleviates it. They can still choose to sleep if they wish, always resulting in lucid dreams unless they just want to skip through the night. It has the added benefit of letting them sleep on demand, waking up exactly when they wanted, with full consciousness. By this same token, they're immune to chemical or magical attempts to make them sleep.
Third Eye
Soul | -4 | Magician
Witches normally have an unseen third eye, it's how we see spirits. Some achieve a second awakening of this eye, allowing them to see auras possessed by all lifeforms and spirits. Every witch has a unique aura, but an aura will retain some constants regardless of shape or mood that can be used as a more secure fingerprint for ID left by magic use in an area, or on their person. Seeing an aura can also accurately read the emotional state of the creature.
Rare tricks can mask an aura.
Soul Jellies
Necro | -4 | Warlock
Some witches have this power to manifest these creatures made of jelly-like spirit matter. When they manifest seems random but associated with sudden emotion spikes. These curious helpful creatures are nonverbal but as intelligent as a familiar. They can exert 5lbs of force on the material world. A soul slime can be used as the spirit bound in Necromancy, and similalry a soul can be bound as a soul slime. You can maintain an average of 3, randomly replacing a loss within 3 days.
Hat Trick
??? | -4 | Magician
Greatly enhances the mothergift of Witchery, allowing telekinetic control over the Garment, Hat, and Rod irrespective of distance or line of sight.
You can create duplicates of your Hat you can jump into, to appear out of any other. Up to 6 dupes. If you have Portals and R5 Witchery, your garment or hat can connect to any portkey, gateway, or rift, and the hat can open up as a rift instantaneously.
Mood Weather
Nature | -4 | Sorceress
This rare gift provides a level of subconscious control over the weather based on your mood, and based on your impressions. If you think rain is sad, it'd rain when you feel sad. If you think rain is pleasant, then it might rain when you're in a pleasant mood. Thunderstorms almost always occur with anger, either way. If you feel like going out, it'd either be sunny or overcast on preference. Humans aren't too happy with these kinds of witches and they have a close eye on weather events. A warden charm can suppress the effects.
Improved Familiar
Beast | -6 | Warlock
Whatever your familiar's base form, your familiar gains the ability to shapechange into an enhanced form from the following:
- Dire X: A Dire Animal. Larger than normal with bone growths providing armor plate or scales, and horns, spikes, & razor claws.
- Chimeric: An animal that is a combination of multiple animals. Examples: Griffin, Hippogriff, Pegasus, Mantacore, Chimera, ect. Whatever your expectations of a beast, it's balanced to the other options named here. So no outright dragons or wishgranters.
Hybridize
Beast | -6 | Sorceress
Choose a second racial type for your true form, and reasonably combine the physical look of both races. Take the higher Mana capacity, and maintain both methods of charge (each of which charge as fast as they normally would) and any features mentioned in their description, such as the breath of the Draviri or the honey of the Sprite. You can take both type perks of either race. You do not gain affinity of the second type. See Cosmic Pearl. You can take this twice for up to 3 aspects. With 2 you're a hybrid, with 3 you're a chimera.
Apex
Body | -12 | Magician
You are a supreme example of your species of witch, a paragon among your peers and a prime specimen. Every notable quality about your witch's race is exaggerated above normal, and numerical aspects are tripled. Your height and mass may or may not be increased by 50% at your discresion. If your race didn't already increase your physique, you are more physically attractive and have peak human prowess. This also applies to type perks of your race, and applies to all parts of a Hybridize, but costs +3p/each.
Charge Swap
Soul | -4 | Warlock
Replace your Charge method with the method of another race, unless the chosen charge type would not be possible without an integral aspect of that race. ie; Can't take the Aurai charge type if you don't have the Aurai paradox voice, or a Gorgon's charge without their petrify. This changes your charge rate to match, as it's inherent to the method, not the type.
Extra Charge Method
For an extra 6 power, you instead gain the desired charge method as an additional charge method. They can both be providing mana gain at the same time, at their individual rates.
Crystalize
Earth | -6 | Sorceress
Internalize a spark of elemental Earth that allows you to change your form into living crystal like a diamond. Appearance is up to you, such as ruby or sapphire. You are invulnerable to physical harm while diamond, but this has heavy mana drain. With Low Mana stores you'd last 60 seconds before empty. With High, you might last 10 minutes. You can partially crystalize parts of your body like just a hand, for 1/10th the cost, or you can passively maintain a lesser surface crystalization that is as protective as half-inch thick steel plating, with a minor initial mana cost but no passive drain. You could also project crystal shards equivalent to a 9mm firearm.
Memorize
Body | -4 | Magician
We're witches. We aren't that physical, generally baring some races physical advantages. Magic helps for sure, but other than some shenanigans with guns due to them bordering on alchemy, a martial witch will mostly be on their own in learning. ... Unless you were to employ some trickery. With this gift you can memetically synchronize with any martial maneuver or technique you see performed, and repeat it yourself. Forevermore, forming an archive over time with your exposure.
Think Taskmaster from those Marvel books a lot of humans love. Perfect execution every time, unless interrupted by something.
Maid Hand
Mind | -4 | Warlock
Create psychological constructs, manifest as unseen telekinetic masses. Each construct acts as an unseen servant capable of autonomously handling basic acts of service compared to a minimally competent maid or butler that's responsive to commands and orders that it will continue to act out until you stop it, tell it to do something else, or it meets a requirement such as a time or condition. You are always aware of where your constructs are despite being invisible even to spirit sight, but you can provide them with clothes that they can fill out as though they had a human shape. Maximum number of 3 + ranks in Hexes and Psychotics.
Hot Swap
Metal | -4 | Magician
Your witchery is capable of adapting itself to any weapon (rod) and armor or helmet (garment and hat) that you have stored in your pocketspace. When you call your mothergifts, you can call any armor/clothing, or weapon you have within it. It is treated as being your gift, but you can't alter its appearance. In addition, whenever you unsummon your mothergift you can immediately resummon it in the same instance, dynamically replacing unsummoned parts with new a new summon as you change from one outfit/armor to another. The equipment you possess can still be broken or damaged as normal and would require normal repairs unlike your actual mothergifts.
Menagerie
Beast | -6 | Warlock
Requires Witchery 5. In your pocketspace you gain 75 golden camels, 53 purple peacocks, 95 persian monkeys, 429 homunculi (synthetic humans) slaves, servants, and flunkies. 60 elephants, 231 llamas galore, 9 bears and lions. 40 holy sages (Real human spirits bound to your pocketspace that dedictated their lives to witches past) as scholars and philosophers though their information is a few millenia out of date. 1,000 birds of exotic varieties. You house them all in an elaborate palace complex the size of a small city that appears in your pocketspace, in a design of your choosing. Objects and wealth are false matter, but the creatures are real and can survive on false matter creations.
Blood Witch
Blood | -6 | Warlock
Control blood to the extent that droplets can function like bullets, or form lances with ballista-like force, or to puppet the blood inside living or dead creatures to control them like marionettes, unless protected by some means like a warding rune. Control within 60m, not counting projectile range. You can also use blood to replace the mana cost of any magic at a rate of 1 drop for rank 1, 10 for rank 2, a vial for 3, a cup for 4, and 6 for 5, and use ritual sacrifice to replace any material requirements. The life of a non-innocent adult is can fuel up to rank 3 magic. Children down to the unborn and innocent adults can fuel rank 4 magic. Innocent virgin humans between 14 and 24 can fuel rank 5 magic.
Gunwitch
Metal | -4 | Sorceress
Originated by a male witch, John Moses Browning, you can ritually bond with a single firearm to summon it as you would your Rod. If you have Hot Swap, then gunwitch applies to any firearm called with it. You can use large rifles as though it were your broomstick and you have a sixth sense over your bonded or swapped firearms which allows you to have a full detailed perception of the orientation of its barrel and the trajectory of their bullets, as well as the trajectory of any projectile that has been fired, or a moving changing trajectory of projectiles that will fire within 2 seconds with increasing intensity as it becomes more certain. So long as you have 1 bullet, you can duplicate it with a tiny mana cost.
Levitation
??? | -6 | Magician
Your relationship with space is pretty relative. You can move yourself omnidirectionally through space as though moving reality relative to you rather than moving your body itself. You'd appear to levitate as you wish and never need to touch the ground again. You can disconnect any object you touch to be severed from the effects of gravity and it would remain as you last left it unless acted upon by another force, though acting as though it had notable friction to slow itself or resist wind. You "fly" at up to 25mph, as casual to you as a light jog. If you have Witchery, you add your potential speed if you were to use your broomstick, though you need not actually use it to gain speed.
Isekai'd
Life | -4 | Warlock
When you awaken you'll be reborn in my world. Your Earth will exist in its own universe with its own cosmology as you believe it to exist and you can return if you learn Portals 5, though the only magic you can use there is making a portal to return to us. I'm just a visitor here and this is conversation is a dream. (Unless you don't take this perk) When you return, you keep your last appearance taken tweaked as close to mundane as possible. You can choose how you're isekai'd. You hijack a false life retroactively created for this purpose with it's own history, even relations with companions. You can choose to keep or lose memories of your old life or gain them at some point.