058 - Companions 11

The Hespatians:

Nova

Cost: 15 | Class: Sorceress
Power: 10/10 | Teamwork: 1/10 | Sociability: 4/10 | Morality: 1/10

"What the HELL happened here? Wasn't there a town here?" "...yes, The Hespatians sent Nova to erase evidence..." - An ORC Agent.

An evil twin that absorbed life force from her twin sister in the womb and throughout childhood. She feels a compulsive need to inflict destruction even harder than a succubus is compelled to do, well, other things. Like a constant itch, she yearns for causing mayhem combining her Wind and Fire magics to focus on Combusion magics. She's only restrained by a control collar placed by Lucille that mellows her out.

Positives:

Negatives:

+/- Do NOT take off her collar or let anyone touch it.

Nova has Fire 5, Wind 5, Curses 5, Charge Swap+ (Draviri), Mana Core, Magical Heart (20p worth).


Scarlet

Cost: 12 | Class: Sorceress | Race: DRAVIR
Power: 7/10 | Teamwork: 8/10 | Sociability: 6/10 | Morality: 4/10

"A valued cultist of the Dragon, but she saved my little sisters life from the razing of Port Charlotte... That she caused..." - Alliance Merchant

Scarlet was once a simple village girl known for her red hood, until a werewolf stalked her and murdered her grandmother. In the terror of the situation, her awakening triggered naturally as a Dravir, a red dragon. She ate the wolf the way it ate her only relative but it left a human body. Scarlet would go on a downward spiral and end up in Hespatia under King Damien Kain's favored family.

Positives:

Negatives:

+/- A little duplicitous, she'll do what's required of her but undermines evil actions subtly within bounds of orders.

Scarlet has Witchery 3, Runes 4, Portals 4, Fire 5, Metamorph (Red dragon), Windsong, Blood Witch.


Huntress

Cost: 12 | Class: Magician
Power: 8/10 | Teamwork: 5/10 | Sociability: 3/10 | Morality: 6/10

"Lucille's pet heroine is crying when she thinks nobody is watching. Again. Is there a reason we haven't erased her mind yet?" - Whisper.

Huntress is another Hespatian specialist known as a dead shot marksman, delivering death before anyone even knows there is a threat, her Owl Familiarity granting her a keen eye and silent movement, all the more deadly with her powerful Archer's Bow punching through walls to strike targets she sees through walls with her Violent Lenses, all from over a mile away. She also serves to cull misbehaving Families.

Positives:

Negatives:

+/- She has strong morals, strangely unsuited to her job.

Huntress has Runes 3, Witchery 4, Occult 4, Familiar 5, Windsong, Archer's Bow, Violent Lenses, Shroud.


Malice

Cost: 15 | Class: Sorceress | Race: EMPUSA + META
Power: 9/10 | Teamwork: 6/10 | Sociability: 3/10 | Morality: 1/10

"Malice of Hespatia, graceful and elegant, but fights with a berserker fury if her "family" is under any threat. Any." - An ORC Agent.

"Malice" is is a high ranking Hespatian wraith, though not a head of a family of her own, she bounces between families considering herself apart of a larger family in the traditional sense, being close with Whisper, Mother, and King for example. She has nothing but disdain for the overwhelming majority of non-Hespatian life forms.

Positives:

Negatives:

+/- Strictly black and white in her worldview: You're either family, or a threat. Anything against a threat is excused.

Malice has Psychotics 2, Monstrosity 3, Hexes 4, Necromancy 5, Guardian's wall & Maid Hand.


The Lunabellans

Persephone

Cost: 12 | Class: Magician | Race: DAEVA +
Power: 6/10 | Teamwork: 6/10 | Sociability: 9/10 | Morality: 5/10

"You should know there's a good chance she's watching us right now, and she's the one who recommended I set up shop here..." - Penelope.

Persephone is the younger sister of Penelope, though a few years are nothing compared to their long lives, they're more like twins. If you chose Lunabella it's likely Pen called in her as her contact to show you around and from there you decide what to do or to stick with her or not, she's supportive & even doting if you're fun.

Positives:

Negatives:

+/- Maaay want your babies (F/F is no issue), she's big into genetics & experiments in lineage for witch offspring.

Seph has Hexes 3, Witchery 3, Potions 4, Aether 4, Familiar 4 (Cow), Domain 5, Portals 5, Divine 5, & Cornucopia, Life Record, Companion Brick (You).


Betilda Arai Buckland

Cost: 10 | Class: Magician | Race: DOLL
Power: 5/10 | Teamwork: 6/10 | Sociability: 4/10 | Morality: 6/10

"You're in charge of taking care of this library, and Miss Kate can be your mistress, we have your back, just ask any time." - Culicarius.

Betty is a doll that at first glance might be mistaken for a dwarf or changeling, without visual cues to her true type save for easily missed slight lines on her shoulders and hips. Pror to this she was a human girl, taken off the street. Betty has issues where she's uncomfortable functioning independently, so she began to flourish under the heirarchy system of Lunabella. She spends a lot of time in libraries.

Positives:

Negatives:

+/- If she says she'll do x or y, she'd rather die than fail.

Betty has Necro 2, Familiar 4, Runes 5, Alchemy 5, Domain 5, Levitation, Alchemist Stash & Stone.


Nichte Y'ir

Cost: 10 | Class: Magician
Power: 8/10 | Teamwork: 3/10 | Sociability: 7/10 | Morality: 6/10

"Nichte scares the children, well, everybody, but she works hard to go out of her way help anyone as best she can." - An ORC Agent.

Nichte was a lifelong slave in an old Hespatian family that likes to play with fire. She was used as a sacrificial test for controlling Outsider corruption. It didn't go as planned but they still gained a potent slave, until a Lunabellan raid stormed the compound lead by a Culicarius, who subdued and offered her a choice, and control over herself.

Positives:

Negatives:

+/- Has a voluntary slave crest that acts as an anchor to avoid losing herself to Outsiders by binding to a master.

Nichte has Psycho 3, Fire 3, Aether 3, Domain 4, Necro 5, Monster 5, Memorize, SunShard, Cornucopia.


Ælflæd (now Daphne)

Cost: 15 | Class: Warlock
Power: 10/10 | Teamwork: 2/10 | Sociability: 5/10 | Morality: 5/10

"She's on the moon under Culicarius's care now, she was quite a threat for decades, being bound to some "seed bearer"" - An ORC Agent.

Daphne was at one point a teacher at Hawthorne over a thousand years ago, and head of a particularly troublesome house, but she encountered the Pumpkin Moon and disappeared. She's now returned to a very different world. Feeling out of place, she found her way to Lunabella where Culicarius, one of a handful of familiar faces, offered her residence to teach magic on the moon and learn new norms.

Positives:

Negatives:

+/- Daph has 6 Pumpkin Boons. Choose 6 personal perks & tweak to something similar and roughly as effective.

Daph has Witchery 3, Necro 3, Domain 4, Familiar 4, Wands 5, Fire 5 + Nature 5 = Jack'o Lantern magic.

Powered by Forestry.md