021 - Magic 9

Earthmoving

Sorceress | Earth OR Nature + Body

Elemental magic of earth. Every rank in Earthmoving reduces harm from earthen materials and any source of blunt force trauma by 50%, until you're immune to natural at rank 3, where you could survive a fall from any height if you landed on earth, including concrete, and a falling boulder would do no harm to you (You decide if you meld into it, it bounces off like styrofoam, or shatters), but resistance to magical sources of earth continues to be reduced by half per rank.

Rank 1

Control a simple bucket's worth of dirt, sand, mud, and marble-sized pebbles within a 30 meter area. This can be in a single loose mass, or up to 4 loose masses at once. You can blast this earthen material with force equivalent to dumping a bucket, or a slingshot in the case of focusing on single decent sized pebbles. You can pretty effectively dig loose earth quite quickly, until you reach bedrock or large stones, and don't diss the power of pocket-sand, or instantly cleaning a shiny rock and letting them orbit your head.

Rank 2

Control a bathtub's worth of earthen material up to the size of golfballs controlled in up to 10 loose masses at once within 100m. The force is comparable to ball muskets and blunderbusses in bursts. You can do a quick chant and tap a larger stone to reduce it's weight by 90% in your hands, it regains its weight when it leaves your hands. You can also use your bare hands on an affected stone to mold it as though it were clay.

Rank 3

Control a home pool's worth of earthen material, individually up to the size of a basketball sized stone, within 300m. Force equivalent to a cannonball or sandblaster. No longer requires a chant to affect stone, just simple intentions, and you can use your earth control to mold stone as though it were clay or rip out chunks of a size you can control. With a specific spell that takes a few seconds to focus on, you can cause slabs of stone to erupt from the ground 1m thick and 15m long, or up to 8 individual lances of stone, 4m tall.

Rank 4

Control a public pool's worth of earth, about 4x rank 3, individually up to car sized stones, within a mile. You can hurl car sized stones comparably to a trebuchete, with your stones hitting with artillery-like force. You can rapidly shape stone into new shapes with enough sudden force behind movements that forming a spike can be comparable to a spear thrust, or forming many small spikes and causing them to launch like bullets. You can summon stone slabs like before, now without any more than a gesture, or focusing for a few seconds to summon stones from the ground that are up to 5m thick, 60m long, and 15m tall, or up to 30 individual lances of stone. You can also do the inverse to create fissures with twice the dimensions. You can likewise focus to build up turbulence in the earth causing quake in a 30m diameter area within control range that starts as a rumble. The force of the rumble and the dimensions double every few seconds of concentration until the shaking is enough to level basic unprotected structures after 4 minutes and max out at 2km. You could easily ride on propelled slabs of stone, or launch yourself into the air great distances.

Rank 5

Control a city block's worth of earth with individual stones up to the size of small homes, within 10 miles, with force sufficient to throw such a stone with the speed of an arrow, while smaller stones might be simple to high caliber bullets. A stone lance could penetrate an iron bunker. You can also explosively multiply pressures inside stones to cause them to explode with artillery like force, sending shrapnel flying. You can now casually summon the slabs or fissures from rank 4, or focus for longer to create stone walls up to 10m thick, 300m long, and 40m tall, or up to 80 individual lances of stone, or fissures 20m wide, 600m long, and 80m deep. You can permanently rob the weight from stone in an area of a size you can control, leaving them weightless or lighter than air to an extent that you can create liftstones useful as cores to flying ships. You can meditate with a chant allowing you to increase the area you can influence with this effect by double per second, until you can affect up to a 10 mile area at once, allowing the creation of floating islands. Your earthquakes can now scale to reach 10miles as well with force sufficient that standing on the ground is like trying to ride a mechanical bull, most structures not protected by magical means of earthquake proofing cannot endure this. The earthquake can also continue independntly of your concentration for up to 3x as long as you spent concentrating on it. You can choose to not release this force while you concentrate to instead build up a sudden shock though with reduced area to a 5 mile area, which may be sufficient to pulverize a mountainside into a great landslide and may be a bit of meat grinder to anythin within 2m of the ground surface during the intense few seconds the shock is in effect. Naturally, it's strongly advised not to do this anywhere on earth...

Naturalism

Magician | Nature OR Life + Water

Elemental magic of plants and woods. Every rank in Naturalism reduces harm from plant based materials and chemicals derived from plants or animals as well as diseases, and aggression of animals, by 50%, until you're immune to natural sources at rank 3, where you could comfortably lay on a bed of poisonous thorns and the most beligerent of bears would be ambivalent or friendly toward you unless manipulated, but resistance to magical sources continues to be reduced by half per rank.

Rank 1

Control plant matter equivalent to a 3m of rope moving with about the speed and dexterity of a snake, within 30m. Focus on a plant to increase it's growth rate by 25% for its current life or harvest cycle. By talking to plants during their growth, you can either boost beneficial aspects of the plant, or harmful aspects of the plant, by 50% when it matures. You can talk to intelligent animals like certain dogs, cats, dolphins, etc, and they somewhat accurately understand the meaning of your words. Includes Fungi.

Rank 2

Control plant matter equivalent to 10m of rope or a very large bush, up to 3 independent plants or vines, with the dexterity of octopus tentacles, within 100m. Plant growth can be boosted by 150% for 2 cycles. Talking to plants can boost effects by 100% and can now work at any time in its life cycle up until blooming or ripening when you would harvest. Intelligent animals accurately understand your intentions and you get an idea of theirs. Less intelligent animals can get a general idea of what you mean in simple terms. You can take a single trait from one animal or plant, and imbed it into a seed or pregnant animal and the offspring or new plant will possess that trait. (Animal to animal, plant to plant).

Rank 3

Control plant matter equivalent to an aspen tree, up to 9 independent plants or vines within 300m. Wood can bend unnaturally, and the controlled plant matter can stretch up to 25%, with the speed of a snake's strike and fully prehensile. In addition to the stretching, you can induce growth at a rate of 10% per second (Max new growth caps out at equal to your maximum plant control per second), and within the natural possibility for a plant to achieve. Any animal can understand you, gaining human level intelligence when you talk to it and while acting on something you've asked it to do. You can cause non-magical plants to bloom, produce, or spore early, on demand, with boosted effects by 300%. You can take and implant up to 2 traits at once into a new life.

Rank 4

Control plant matter equivalent to a mature spruce tree and up to 20 independent plants or vines, within a mile. The controlled plant matter is as hard as wood, or if wood then 5x as hard. Can stretch up to +100% of its natural reach or length. Vines could move as fast as a bullet, tough not prehensile, moving more normally to perform fine actions or grapple. You can actively induce growth as you desire it up to the speed of control, and these plants can grow up to twice as large as normal before factoring stretch. Includes the size of produce and flowers, etc. You can permanently Awaken animals to full human intelligence and implanted with 1 "human" skill you wish at time of awakening. You can do the same with plants. You can implant up to 3 traits at once, one of which becomes Hereditary, passed on, or one trait into a currently living creature or plant.

Rank 5

Control plant mater equivalent to twice the size of a mature Redwood tree and up to 60 individual plants or vines at once, within 10 miles. Wood is 16x harder under your influence, stetching up to 500% natural reach. Plants under your influence have 600% greater size than normal before accounting for stretch, only regarding height- Vines, roots, or branches have no maximum length so long as supported. Vines can exert sufficient force to claw into stone bedrock and you can spontaneously produce any other plant feature you have come across onto any other plant you are controlling. Make a great treebranch behaving like a vine grow large toxin filled thorns, or bloom large mushroom caps producing clouds of paralytic spores. You can cause produce to grow out of immature plants, ie; An apple seed growing a single shoot that ends in a ripe apple that has the health benefits of ginger. With momentary focus and a brief chant, you can divide your plant mass control limit into countless individual plants such as single blades of grass, and have each grow fully into a mature tree, even individual redwoods, that each bypass your control limit for the purpose of near instantaneously growing to full mature size and given one command to continue to act on. Any awakened plant can control itself as though by your level of control as far as its speed and prehensile dexterity is concerned, though its growth remains as you last left it. You could very easily cause massive overgrowth to overtake a city with streets patrolled by treants. Use with caution to avoid breaking the masquerade, at least while on earth. Plant control is the active influence, an entire plant need not fit in the limit, just the part you're controlling.

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