065 - Quests 1
Quests
Street Racer
Tier: FOLK
Threat: 3/10 | Conflict: 4/10 | Reward: 3/10
At some point you somehow find yourself involved with a group of street racers, which as it turns out is a hobby that attracts certain types of witches who appreciate the underground quality to it and have an affinity for rides, and it's less dangerous when you're semi-immortal beings. Alchemical nitrus potions, firecalling rocket boosts, windkeeping tailwinds, witch races can get wild. On Earth the rules limit to subtle effects, but they tell you about incredible death races off Earth that hold nothing back. Maybe you'll see one some day. For now, you're among very welcoming group of people that love cars and form an extended family.
Positives:
- You can participate as you wish, as moral support, mechanics, or join the race yourself.
- Perhaps a / some of your Companions are in on it.
Negatives:
- Broomstick speed boosts are restricted to off-earth races.
+/- You can customize your vehicle or integrate it into any other vehicle you get your hands on.
Interacts with Hellrider and Broomstick.
Party Animal
Tier: FOLK
Threat: 2/10 | Conflict: 1/10 | Reward: 4/10
Looks like you have one hell of a party in your fate. Whether it's a major celebration after a more challenging quest of your own or someone else, random occasion, or your own hard work and planning or contribution, you'll at some point attend an amazing party, parade, festival, or otherwise event that will be talked about for decades to come with fond and novel memories, it might even last a whole week. Whether it's some saturnalian festivity of debauched thrills, or a simple meaningful night of karaoke with a small group of friends, it will be a night to remember, and whatever your normal reservations, you'll feel comfortable and at home.
Positives:
- Design a party of your dreams, small or large.
- What kinds of memories did you make during it?
Negatives:
- Did you plan it or help set up? Is it held for you or someone else?
+/- Family Friendly, or very much not? Mundane, or Magical in nature? Is it even on Earth?
Gone Feral
Tier: NOBLE
Threat: 5/10 | Conflict: 7/10 | Reward: 5/10
Deep in the largest forests on your continent, a tribe of wood elves and dryads have thrived for centuries clinging to their heritage and native ways. However, something is disturbing the local wildlife and is killing their hunters. An ambush by a pack of Dire Wolves went straight for the throat- An intelligent attack that took the lives of their most capable guardians and sages, including their Naturalist Witch matriarch, her soul unable to be reborn, restrained by a foul presence in the Alpha wolf, a soulstealing curse on its fang and claw. Their numbers have gone from numbering in the 100's, to just 34 remaining tribesmen and women. They desperately need help!
Positives:
- Killing the Alpha or dispelling its curse can free trapped souls.
Negatives:
- If harmed by the Alpha Dire Wolf, you can't benefit from any means of resurrection or reincarnation, natural or magical.
- Dire Wolves, while aggressive and violent, aren't usually this malicious, and can't weave a curse like this itself.
+/- None.
Just Desserts
Tier: NOBLE
Threat: 4/10 | Conflict: 6/10 | Reward: 5/10
For any number of reasons, you've found yourself at an elaborate dinner party celebrating the wedding between a local princess and a merchant prince known for making his wealth through the cheap mass production of medicines sold at just enough to make a profit, thanks to his usage of Golemwork for automation. They're both beloved by everyone. And yet, in the middle of the dance, they are both struck with a grusome death. The large estate is sealed off from outside magics and the borders immediately slam shut on lockdown, thick layers of antimagic wards fully enclose the estate. Until the murderer is caught, every day 1-3 deaths will turn up.
Positives:
- Each body appears to have a stab wound among other injuries, could it relate to why the souls are missing?
Negatives:
- The killer must be an Outsider that didn't expect the lockdown, and are trying to cause as much suffering and terror as they can in order to invoke Far Gods to break themselves free.
+/- The Murderer seems to resist the antimagic fields, and whatever is allowing it, is effecting you too- but you both effectively have the Dysfunction complication for the quest.
Interacts with Dysfunction.
Ghost Stories
Tier: NOBLE
Threat: 4/10 | Conflict: 5/10 | Reward: 5/10
In a rural town you by some means overhear the hushed terrified whispers that a group of teenagers went searching for two of their missing friend who they claim have fallen victim to the "Witch of the Woods" who cursed the town long ago, every 20 years kids go missing, for the past 200 years. If you check with the factions, nobody has heard of the case. Pulling on the thread yourself however, you'll unravel a townfull of supernatural occurances and come to learn the inhabitants are under some subtle compulsion preventing them from leaving and making outsiders less aware of the town, even from Reapers who'd ferry spirits to safety...
Positives:
- None.
Negatives:
- An isolated ecosystem that's been cut off from Reapers, the inhabitants denied afterlives, left to wander the region until they go insane or fall victim to predatory spirits, evolving into spirit beasts and monsters such as Poltergeists, Banshees, & other dangers that are well fed enough to affect the material world.
+/- The avoidance compulsion seems strong, however you ended up there, outside help is unlikely. What's going on here?
On Silver Wings
Tier: NOBLE ❓
Threat: 6/10 | Conflict: 4/10 | Reward: 8/10
A close friend or family member... or at least a wealthy patron, has been afflicted by a horrific curse causing agony and soulburn. If they succumb to this curse, they face True Death, urgently requiring a specific potion before the next New Moon. The problem is, the potion requires silver blood of a feathered unicorn, creatures of divine grace, light, and purity- and extraordinarily rare, unlikely to even appear on Earth. You must enter the Faewilds and seek out the unicorn and obtain its blood. The intelligent creature cannot tolerate evil or corruption and is equivalent to a Rank 5 class Witch in raw magic potential utilizing light based magics.
Positives:
- If you can be considered "Good" aligned and unselfish, the unicorn can be bargained with to willingly give a vial of silverblood.
- If you also have a female form without male aspects, the unicorn may be more friendly, even loving, and give silverblood in exchange for your time, and becomes an ally.
- As an ally, the unicorn can provide silverblood in the future, feathers, and come to your aid in times of great need. Otherwise is good company when you visit.
Negatives:
- None.
+/- If you kill the unicorn, you obtain a treasure trove of very rare potion / ritual ingredients, and the horn can improve any Rod or wand to increase magical potency by 10%.