069 - Missions 2

Rip And Tear

Faction: ORC | Difficulty: EPIC
Threat: 10/10 | Conflict: 4/10 | Reward: 10/10

One of Alphazon's facilities on Mars has experienced an Outsider incursion as an artifact went haywire opening Far Rifts. The facility should be subject to nuclear bombardment, but the daughter of an Alphazon executive is on site, along with a number of ordinary employees and a few non-Outsider artifacts that would survive the blasts and can't be left unaccounted for. So the ORC has been requisitioned to cooperate in a joint mission with Alphazon operators guiding a squad of power armored (xORC-09 Powered Armor and Tesla Arms free for this quest) witches and elite soldiers. Save who you can for quarantine, and secure the artifacts.

Notes:


Star Crypt

Faction: Alphazon | Difficulty: HEROIC
Threat: 7/10 | Conflict: 3/10 | Reward: 7/10

Requires Gold Card, ORC Licence, or Cornucopia, and field experience working for or closely with Alphazon. A Secondary Tier Executive has personally requested your assistance as a bodyguard and detective. Their Forecasters have become very uneasy with the unveiling of the Heavenly Palace luxury space station they have constructed in orbit at the L2 Lagrange point. Suspected interferrence suggests an impending Outsider event, provoking a quiet evacuation of non-essential personel until the situation is cleared. 3 weeks of luxury in, expect the station to resemble Talos 1, from Prey, becoming overrun by increasing aberrations & mimics.

Notes:

The Outsiders mess with the stealth field, causing it to block transportation magics, from broomsticks to portals.


Dungeoneering

Faction: Independent | Difficulty: ANY/HEROIC
Threat: 0/10 | Conflict: 0/10 | Reward: 0/10

Throughout the world there are Dungeons, one for each major Deity who creates the dungeon and sponsors its inhabitants and rewards. Physics and logic completely distinct from reality, per floor. Each floor having its own trials, puzzles, and threats. Size is inconsistent with no continuity between floors. A floor can be aywhere from a broomcloset to an entire landscape and the gates too the next floor are hidden behind terms of completion that you may not even know, having to figure it out yourself with or without hints. Dungeons are frequented by witches hoping to reach the top. Few ever do, but you can find witches from any faction competing.

Notes:
+/- Each floor is harder than the last. Recieve 1 Reward point every 2nd floor you complete. Take this repeatedly using different quest slots to go further. Up to Floor 50. Folk = 1 floor. Noble = 5, Heroic = 10 floors, Epic = 25 floors. On completing floor 69, get a Wish, as per Consortation.

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