080 - Relics 4
Master Key
Cost: -6
These enchanted keys are highly prized. They don't merely unlock something, but they bypass obstruction entirely. By placing a master key against any surface, you open up an entirely new gateway through that surface. This doesn't transmute that surface itself, but shunts through it to completely bypass it, the surface unaffected in any way. The key turns into the doorknob. Yanking on the knob from either side returns the key and closes the gate leaving no trace.
This CAN work through the Longing Mirror or similar effects.
Pewter Crown
Cost: -4
Empowers curses while worn, you can deliver any curse you know instantaneously without pointing to a creature you can see. It also grants the curse of Submission, which can deliver orders that the creature is forced to comply with that can be summed up in one word and enacted within a time frame. At rank 4 curses, you can add a second word to have the victim influence a 2nd creature/object.
Rank 1: 2 seconds. Freeze, Clap.
Rank 2: 4s. Bow, Kneel.
Rank 3: 10s. Flee, Cower.
Rank 4: 20s. Kill It, Break That.
Rank 5: 60s. Go Die. Forget This.
(Something within the past hour).
Sun Shard
Cost: -4
This jagged prism of light appears as a 2 dimensional reverse silhouette of light from any given angle. In the hands of a witch it can adopt the appearance of any non projectile weapon it makes contact with, storing forms for later use. It weighs nothing for the witch, but strikes as though it weighed 3x as much as it should. It produces light like a torch, illuminating roughly a 30ft / 10m area around you when active. It burns enemies as though it were red hot. It can be bonded with your Witchery Rod, it taking on the sun shard's traits, in any given form.
Hydron
Cost: -2
This masterwork cauldron is prized amongs potionmakers. These cauldrons are able to brew six different potions within the same pot all at once by pouring or inserting separate ingredients in through the six different 'heads' adorning the cauldron. Shared ingredients like water can go in through the main opening. The six heads can be lowered down and opened/closed to pour that batch of potion out like a nozzle. By starting with an empty hydron, you can pour functional potions into the heads to mix the potions into a singular potion with the effects of all at once distilled into a single vial.
Collection
Cost: -X
Rather than a relic, I'll let you have a go at my collection of potions and rune-charmed trinkets, up to Rank 4. -1 per potion, -3 per rune charmed trinket. Limit 3 potions and/or 2 runes. Cost is totaled as one purchase.
Witch Kisses
Cost: -2
One of the closest things to a standardized currency in witchdom. Any witch can tap into Kisses as a source of mana or as a ritual reagent, spending them for practical purpose giving them intrinsic value. There are Gold, Silver, and Copper kisses, with two sizes each, large and small. Small Coppers are K1, large coppers are K5, small silvers are K25, large silvers are K100. Small golds are K1,000. Large golds are K10,000 .
"Burning" K25 would max out a novice witch's Low mana capacity. For each purchase of this "Relic", you acquire K1,000,000. Repeat purchases are totaled, not separate.