077 - Relics 1
Relics
Relics are like perks, but are external boons in the form of magical artifacts, as a reslt they aren't things inherent to yourself, but are things you can acquire over time.
"Lets see if we can detect any Relics in your future, they sometimes show up in these tests..."
Relics cost REWARD points obtained from Quests, as shown, however you can buy them with POWER instead, if you so choose.
HexVPN
Cost: 2
The ultimate in secure internet access. HexVPN routes your internet traffic through a literal blackbox. The ominous hovering black cube with fractal engravings completely masks your connection in ways mortal VPNs can't; Your traffic wont even be seen or register as a request, and it allows you to access any public website that would otherwise have a paywall. No more sharing netflix accounts, and no region locks, rocking 666 Tbps up and down.
Storm Brew
Cost: 4
This large glass jar can be used similar to a cauldron, for brewing storms rather than potions. Using similar rank ingredients.
R1: Clear day. Light Drizzle.
R2: Light mist, standard rain.
R3: Light snow or hail, decent rainshower. R4: Basic Thunderstorm. Heavy rain. Thick snow. Basic hailstorm.
R5: Heavy thunderstorm, torrential rain, golfball hailstorm, Blizzard. Heavy winds.
Weather is influenced within a 30 mile radius, for up to 6 hours/use.
Nightlight
Cost: 6
This black candle actively produces darkness. It repells light, and physically produces an inky black haze. Those who close their eyes within the antilight of this candle will open them to find themselves in the Darkened World, the World of Terror as shown in the Cosmology[1]. If you lack portals, you may be trapped. Why? Well, the lit candle reduces the component cost of Alchemy and other magics by 3 ranks worth, even reducing to 0 cost.
Stained Sliver
Cost: 6
This ruby red obsidian dagger with a thin hollow injector in its core is an ancient sacrificial dagger. It has two purposes. A) It can store a potion within it to apply its effects on a stab, getting 3 extra uses out of one potion. B) When empty and used in a ritual sacrifice, it syringes up blood, and with it the soul, refined and primed to be used later on demand to fuel an effect requiring it. While it has a soul, wounds it causes refuse to heal unless holding the dagger.
Jade Bolt
Cost: 6
This heavy gold 'handgun' projects green quartz shards with equivalent force of a .45 Long Colt, growing its own ammo. You can direct a curse at the jade and emerald skull to imbue its shots with the curse effects until you replace the curse with another. Injuries caused by this weapon do not heal or benefit from healing effects for 1 week, during which time any means of cheating death are put on pause so long as their body is pierced with the quartz shards.
Golden Fish
Cost: 4
These rare creatures are to goldfish what witches are to humans. Hard to come by, these fish have peculiar spirits that pack a spiritual punch on the level of a human soul.
You can use one of these fishes in place of a human for the use of any blood rituals.
You have 3 of these fishes, 2f, 1m. They require monthly water changes, swimming in a mix of an r4 Stimulant and Curative. They reproduce once a decade, and live indefinitely.
Necronomicon
Cost: 4
The book of the woeful dead. Using this, you can combine the disciplines of Necromancy and Consortation. Demons you summon can be bound like spirits into Undead bodies, or a Golem (Hexes). Their personality remains the same, but they're now permanent and don't count to limits. The body is itself a form of payment for their service but with a body demons like the foliot wouldn't be invisible, not being a spirit now. A Balor would be a a murder machine with thousands of years of combat training, but still limited to the capabilities of the given body. No effect on R5.
Alchemist Stone
Cost: 6
A ruby gem that can bond with your rod (Witchery), to augment it with a transmutation catalyst that acts as a reusable medium for using Hexes. Begins as a Rank 1 medium, you can upgrade it to let it work as a higher rank medium by letting it absorb 1 ton of materials of the higher rank. It can also store any amount of K Kisses to use for magic, such as Alchemy, and Runes.
You can feed the stone magic items to extract the Kiss value of the item, directly into kisses stored within the stone. It can also transmute Kisses into other Kisses of different values. Kisses can of course be extracted when desired.
Yaga Root
Cost: 2
A wooden carving of a gnarled spider. When placed under the floor boards, or buried next to the foundations, of a small home, it animates to grow hard wooden tendrils throughout the structure of the building and throughout its foundations. With meditation, you can deliver it commands that allow it to rise on eight spidery root-legs to travel where you wish it. It's surprisingly nimble and can use its legs to anchor itself in trees, and create basic wood furniture or stairs on demand. If you have R5 Witchery, it can burrow into the earth to disappear into your pocket space, and emerge anywhere within 10 miles or to property you own.
Nymph Vessel
Cost: 4
This ornate pitcher holds an endless reserve of water from the Faegarden and the mythic baths of the nymphs. Pouring from the left pours cold clear waters. You'd be hard pressed to find purer water, with the perfect mineral content for sustaining life. Pouring from the right pours hot milky white waters saturated with minerals... and some other stuff. This water is extremely revitalizing, relieving pain on contact and releasing tension and stresses while sanitizing and washing all impurities. Leaves you with pristine soft skin. Drinking it can cure infection and replace a meal.
Longing Mirror
Cost: 4
This arcane mirror can alter its size from a pocket mirror, up to a full body standing mirror. You can use this as a scrying tool to operate a spirit eye as though it were a silent invisible camera drone without range or battery limit. Witches and mediums can see the eye if they spot it, being the size of a literal eye. Flies as fast as you can jog or the max speed of your broomstick if you have it improved with witchery.
You can swipe your hand across the mirror to make a copy of the mirror manifest (also as a spirit construct) where the eye is, and allow two-way communication through it, if the other person can percieve it.
Hellrider
Cost: 6
This infernal machine is a construct of hell. It's chittenous wrought iron frame is unnaturally durable and heavy yet its ability to travel is subjective, relative to its own point of reference. You could drive up the side of a building or on a ceiling, and on the surface of water. Travels at up to 260mph.
You can summon or unsummon it with basic unranked witchery, or you can bond it with your Rod to act as an alternate form, doing so adds your broomstick's speed to the hellride's top speed, and it gains the ability to fly. And likewise, is like new again on each summon.
It has a built in flamethrower, and can leave a trail of fire between 10ft - 6 inches tall for 10 seconds.