017 - Magic 5
Consortation
Warlock | Blood | Beast | Soul | META
Just because you can do something, doesn't always mean you should. Demonology. To summon a demon you'll need a summoning circle away from sunlight, and with fire in the area equivalent to 4 torches (or 16 candles), or more. Demons also appreciate incense, mood music, and mood lighting. Summoning them is fatiguing, but dismissing them is simple, like lifting something heavy and then just letting go. When summoned you have a psychic bond allowing two-way telepathic communication and know when the other wants to talk. They can't refuse your coms, but you can refuse theirs. You have to provide your payment up front, after which they are bound into service until they fulfill their bargain.
Rank 1
You can summon Imps. The minorest of minor demons of Wrath, Gluttony, Greed, Sloth, or Lust, with personality and interests to match. They're 6 inches tall and exert up to 10lbs of force, flying magically irrespective of their tiny wings. Greed likes shiny things, sloth just wants free time to lounge with food for an hour per hour of service, lust just wants internet access, or a show, maybe a grab or two, gluttony wants a full sized meal they can lounge in and eat beyond their fill. Wrath wants to cause harm. Greed wants a shiny trinket. Based on 24 hours of service per imp. They have decent skills relevant to their Sin type. Lust gives decent massages, gluttony is a reasonable cook, ect.
Rank 2
You can summon a Foliot, a minor demon of envy. Foliots are adept at thievery and will happily take small belongings from specified people and deliver them to you. As payment they will usually take something else precious from the target while they're at it, or you can offer something important to you instead. They're the size of a teenager and you can summon up to 3. They can work together to steal larger objects like a fridge. They are invisible on demand and can make objects or others invisible with a touch for up to 1hr.
Rank 3
You can summon the classic; A Succubus, or Incubus. Adept at seduction and ruining relationships, most like to summon them.... for personal use. They take any kind of sex as payment for their services, which can be on the job. They're excellent infiltrators if at all possible to get in via seduction or physical appeal. You can also summon a Nabasu, demons of gluttony that are 5-star chefs, and they want to watch you overeat as payment, to the point of discomfort at least once for a week of service. Succubi, incubi, and nabasu have physical forms that look human, but witches and mediums can see their true forms in reflections. You have to provide the ingredients for a nabasu to do its job. It will do shopping itself if you provide the funds, but wants extra payment to do so, which generally involves creepily rubbing your belly after overeating, and of course, eating roughly half of what it buys for itself.
Rank 4
You can summon a Balor, a greater demon of Wrath. It cannot be controlled or tamed, it seeks only destruction and the implicit contract in summoning it is that it does its thing, and if you get in its way, it gets you. It's the size of a house, flies, and breathes fire. It can throw a car half a mile and is immune to nonmagical weaponry, heat, and explosive force. You can loosely direct it in a direction you summon it in or by speaking the name of one target in the process of casting, and it will act like a bull in a china shop as a living explosion crashing it's way towards the named target, deliberately causing as much collateral damage as it can. Lasts 10 minutes, no more no less. You can also summon Astarothi, sloth demons in the form of attractive but emotionless mute maids or butlers that do absolutely anything you want. They can serve you in almost all home related aspects but are non-communicative. They encourage laziness and want you to laze around doing nothing productive per hour of their own labor 1:1 basis. If you wont be lazy, they will, until dismissed or you resume lazing, up to 12 can coexist on the same payment.
Rank 5
You're good enough now to summon a Greater Desire demon. The Greater Demon (who would have a unique name), wants your fealty, dedicating yourself to offering souls in its name at least once a month as long as you live. Every sacrificed soul in the last month counts as an extra life for yourself, though you owe the demon back if used, and you no longer age. Your true form can become corrupted, gaining demonic features you might want to suppress with magic. Additionally, you are granted one premade wish: Power: Gain 33 Power. Fame: Gain any 2 Companions, choose a career- You'll become the best in that field with increased media attention, within 10 years depending on how competitive the field is. Life: Take The Value of Life cyoa applied to your witch (Imgur: xoKqyeI, or check comments). Wealth: Gain 1 million USD every night at midnight in the form(s) of your choice; cash, gold bars, gold coins, gemstones, or bank account balance, and gain 100 million Kisses. Benefits are haulted if you fail to maintain your end of the bargain. You can bank extra souls at once ahead of time, so damning a whole village might set you for a thousand years. If the demon who holds your debt were to be slain (An epic quest on par with wrestling a Great Wyrm Dragon & not easy to get to), you would retain benefits. Or you could use bribery to pay off your debt with a feat worth a 1,000 years in one lump sum. Alternatively, you can become a Succubus, Nabasu, or Astarothi in hell directly under its command. It will use your services personally for 10 years before you can upgrade to a Dalihlah demon, a demon witch regaining all your past witch abilities and witch type in addition to a demonic true form of your description. You will still be its personal servant or concubine and genral use agent for an additional 90 years, then you will be free. During your service you can earn an extra wish or early freedom.
As a Dalihlah, you can breed fusion demons: Demons with the traits of any two, including accepting either payment. The methods are up to your imagination.
Note: Wishes from ANY sources cannot directly stack with any other prior wish. So no wish could grant more than 33 Power, including directly wishing for, say, a specific perk.
Portals
Magician | Life | Nature | Mind
The magic of portals is sometimes called gatekeeping, planeswalking, or helldiving. By default, all witches are able to see most basic level hidden portals or rifts, and can enter them where normal mundane humans would pass through most as though it weren't there, oblivious, sometimes experiencing vertigo or dejavu. Portals can be hidden anywhere in any number of forms with three main archetypes; Portkeys, which are objects spacially bound to another location that act like a ferry shifting between locations at regular or random intervals. Gateways, which are arches or door frames enchanted to act as a portal when triggered. And Rifts, which are wounds in timespace cut through by a witch on demand, or anomalous natural events. Rifts open as fast as you can complete its outline. Their outer edges are the sharpest "objects" known to witchdom.
Creating a rift is roughly as fatiguing as 2 jumping jacks, and 1 more jumping jack per 10 seconds active, and they cannot be made to intersect existing solid matter. A rift can be damaged from the back or sides, or objects too large to fit, with durability shown per rank. Creating a portkey or gateway takes a ritual sacrificing objects of monetary value equal to 10$ per mile linked. Portals are stationary, and can come in any variety of themes and behaviors based on the witch that created it.
Rank 1
With rank 1, you are able to create rifts 6 inches in diameter within 6ft of you connected to another point you can see within 300ft of you, or that you are very familiar within within 60ft. Plenty of uses for these guys, probably the most common is retrieving drinks from the fridge. Paper-like durability. You can create 1 Portkey or Gateway linking 1 location to another location you have been, within 50 miles.
Rank 2
At rank 2, you can create rifts that are up to 12 inches in diameter at double the range, and 3 portkeys or gateways which can now work within 200 miles. You can open a 1-way rifts to a proxima, a dimension that is adjacent to an Elemental Plane (As in, they're like a window from your side). You can tap the proxima of the elemental plane of fire, and the elemental plane of ice. Fire Proxima rifts can be between 150 to 500f, or 65-260c, degrees hot, which you control with your intentions creating the portal deeper into the proxima. Makes for good hot plates or grill tops. Ice Proxima rifts are between 32 to -80f, or 0-62c. Make great ice trays. Glass-like durability.
Rank 3
At rank 3, you can now create rifts without having to trace the outline by force of will but they're 4x as fatiguing this way, entry rift being within 60m. A flicker of color varying from witch to witch ripples out in a spherical area of the same diameter as the rift being opened a moment before the rift snaps open, a process of about 1.5 seconds. Your rifts can be up to 3ft in diameter, doubling the range again. You can create up to 6 portkeys or gateways now, linking points up to 800 miles apart. You can now tap the Storm Proxima, creating electrical rifts that can power a city block at once. Reminder that since it is one way, you can hook jumper cables to it. Inch-thick steel durability.
Rank 4
At rank 4, you can now create two-way rifts to proximas, but moving through them is like moving through a wall of jello, requiring a level of force to push through with non-trivial effort. Your one-way rifts are like 6 inch tungsten plates if damaged. Your rifts can be up to 7ft in diameter, that are equivalent to 1ft of titanium plating. You can make up to 32 portkeys or gateways. You can now link portkeys or gateways to anywhere you have been, in any dimension or extraplanar realm you've been. You can now tap the Water Proxima, creating rifts functioning like water hydrants. Water rifts cease functioning after 12 seconds when submerged, so they automatically stop if flooded out. Your rifts now have a range of 10 miles provided you can visualize the location sufficiently.
Rank 5
With rank 5, you have no limit on the number of portkeys or gateways you can produce. Your rifts are now up to 14ft in diameter and connect to anywhere you have spent more than 72 hours at, or that you can sufficiently visualize, or you can blindly connect a rift to somewhere a set distance and direction from you (provided the rift does not intersect solid matter). Additionally, you can create permanent rifts that have no drain up to 12 inches in diameter, but they retain glass-like fragility. Your non-permanent rifts up to 3ft are impervious. You can now delve closer to the true elemental planes. Fire: 6,000f. Cold: -420.69f. Storm: Power all Tokyo at once. Water: 12 fire hydrants, potentially at high pressure if focused, cutting within 60m with laser-like focus. New plane: Void- Absolute nothingness. Tap into the Void itself, not an Elemental Plane, but none the less accessible. Pulls things in like a black hole with an event horizon that's 3x the diameter of the rift itself and a pull felt with exponential intensity at twice that distance. You can hear it whispering sometimes, as can anyone that can see it, occasionally making witnesses feel compelled to walk into it. Things fade in the Void, disappearing in 24 hours.