088 - Rank 6 2

CORE WITCHERY

Your garments can now be prehensilely manipulated like an extension of your own body. The threads composing them cannot be cut, and can freely unwind and be manipulated as individual threads with needle-like tips, so long as part of the garment is in contact with you. The Hat may remotely fly in tune to your will, and your garment's threads can reach through the opening of the hat from any range. Your Rod is invulnerable and when in flight as a broomstick, shields from all inertia, accelerates 0-300 in 1 second and up to 3,000mph. You may now Duplicate your Mothergifts (G,H,R) to have up to 3 copies of each provided a copy is given a designated specific job to do, such as a Robe behaving as a curtain-portal to your pocket dimension.


CORE FAMILIARITY

Your Familiar may take a Metamorphosis form for free. You no longer have to save cats to regenerate 9 lives, you can instead save any creature of a relevant type related to your familiar.
Flock of Familiars- ZODIAC
You may also summon up to 11 additional familiars with all benefits attached to them, but they only qualify for the effects of up to Rank 4 Familiarity, so including your original familiar you can have a full Zodiac of 12 creatures which can assume human form.
Additionally, you can turn an existing creature into your familiar to fill one of these Zodiac slots, provided they agree without manipulation. If they were a creature, they gain a human form, if human(oid) they gain a creature form.


CORE NECROMANCY

In becoming a lich, you may choose to use Simple Risen Necromancer to enhance your Lich form. If you choose not to: In summary your lich body can be composed of Flesh/Gore, Bones, Soul-stuff/ghost, or Blood. You're akin to a golem composed of the material chosen, which you can project and manipulate. You can force your body to regain your form, at least in appearance.
You can reanimate a creature or amalgam craft up to the size of an entire mountain into a singular golem. Animated bodies retain all abilities that it had in life provided the ability was usable with what body parts are used in the animate dead. Multiple parts of different origins with the same ability stack; such as dragon heads/lungs for an empowered breath.


CORE CONSORTATION

Summon: Devil Princeling.
A more powerful entity than the Greater Demon a Devil Princeling can act as a Patron. This Pact usurps the pact with the demon, freeing you if you had it; You may obtain all 4 Wishes as described and become Demonized with all benefits of the Dalihlah.
You're considered a vassal to the princeling and for this pact, you must do any two Heroic or one Epic Quest which is marked by the Bad-Route icon including with the question mark, to do an evil quest on behalf of the Princeling. In the process as part of the quest(s), you must Sacrifice a Companion.
The Companion is permanently slain and their soul bound to the Princeling. You may steal 1 feature shown at the end of their card. "X has ?,?,?-"


CORE PORTALS

With Rank 6, your rifts can now be up to 30ft in diameter and you can create a destination rift anywhere that most accurately reflects your intentions.
All your non-Permanent portals are invulnerable, while all your Permanent portals have mythril durability. You can create a-
True Portal to the Elemental Planes.
These portals are instantly destroyed as they appear, but with devastating consequence:
Fire- Replicates the effects of a nuke without radiation.
Ice- The same, but flash-freezing & chilling instead of vaporizing & burning. Storm- Like Fire with tazing rather than burns, aurora seen for miles.
Water- The force of said nuke, but with a lake's worth of water.


CORE DIVINATION

Mapping now can map areas you have never been with no range limitation so long as the planes are connected by a gateway or you've been to that plane. Augury triples its reach into the future. Masking can apply to your area as well as any number of areas you wish to designate Foresight extends 10 seconds into the future rather than 3 and your 3 second window can now reflexively adapt to changes caused by your actions within the previous 7.
Gain the spell Thread Ripper. Cast on a person or object, you'll see the path of its existence across the globe and connection points where it has interacted with another person, with filters to highlight known people.


CORE AETHERNAUTICS

You can maintain awareness of every cosmic body you have ever seen in perfect record fully mapped including trajectories and full breakdown of all astronomical data that NASA would be able to read from a distance. Your Locks and Lockbreaking on Spheres is advanced to R6. Spacial Folding can encapsulate an entire city. Spotlight cone is 240m and can be 120m wide at the end rather than a narrow cone.
Spacetime Shears can start from any point you can see, looking like a tiny singularity, then snap to another singularity point with the speed of a flash of lightning. Or you can instead feed the point singularities to swell them into a shearing black hole effect with up to 1km reach, pulling & crush.


SPECIAL RACIAL ARACHNESCENCE

6th adaptive slot, combine mass and parts of 6 prior spiders increasing size or just adding more eyes. Supernatural spider abilities can now be upscaled to R5 equivalent if they were weaker before.
Evil Eyes can now deliver up to Curses 3 if you lacked Curses, and when sacrificing an eye to manifest a magic effect directly onto a target, the eye regenerates immediately but can't be sacrificed again for 5 minutes.
The user can qualify for a Metamorphosis (Zooarch-Spider) regardless of if they had the Beast type. Either way, adopting a spider form can see your exoskeleton components and your webbing have the durability of mythril and counts as a rare component for magic.

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