062 - Companions 15
Independants / Other:
Ophelia Reisha
Cost: 10 | Class: Magician | Race: HANNYA-LILIN
Power: 5/10 | Teamwork: 2/10 | Sociability: 4/10 | Morality: 7/10
"Eli? She's the best, she's so smart and works hard, I can't work that hard if I tried, not with all those words and stuff." - Esther.
Twin sister to Esther, Ophelia is older by 5 minutes. She's the more intellectual of the two and very focused on acquiring knowledge and learning more, expanding her education. She's currently kept up some nights by trying to research the disappearance of their mother, Gwendoline, who vanished, the only clue being an abundance of pumpkins.
Positives:
- Sharp and intelligent.
- Mind for puzzles.
- Yearns for knowledge.
Negatives:
- A bit of a wallflower if not encouraged by her sis, Ess.
- Afraid of isolation.
+/- Without Ess, Eli is a single minded workaholic to her detriment. With Ess, she'll lighten up and be playful.
Eli has Portal 2, Consort 3, Hex 3, Witcher 4, Wand 4, Alchemy 4, Domain 5, & Fire 5, & Prestidigitation.
Esther Reisha
Cost: 10 | Class: Magician | Race: HANNYA-LILIN
Power: 6/10 | Teamwork: 8/10 | Sociability: 9/10 | Morality: 4/10
"Ess? What can I say, I love my sister, she's always there to help me remember to actually live and when to take a break." - Ophelia.
Twin sister to Ophelia, Esther is younger by 5 minutes. She's the more physically active athlete type of the two that always seems to have the energy to keep going, but really it's just a front to try to support Eli, who was major depressive in their childhood, she doesn't want her sister to end up like that again and while she's at it she may as well help others.
Positives:
- Uplifting to be around.
- Athletic & energetic.
- Loves to cook for people.
Negatives:
- A would-be wonton hedonist delinquent if not for Eli.
- Afraid of isolation.
+/- Without Eli, Ess loses focus and starts to care less about others, feeling disconnected from the world.
Ess has Minist 1, Hex 3, Necro 3, Witcher 4, Familiar 5, & Fire 5, & Prestidigitation, Memorize, Windsong.
Custom
Cost: X | Race: ANY
Power: -/10 | Teamwork: -/10 | Sociability: -/10 | Morality: -/10
"What's a quote from a third party that references the character?" - Source
You can take only 1 Custom companion. Custom companions can't have notable special features that aren't represented by Magic, Perks, or Relics at the end. Increase Custom's p/Rp cost by +1 per 5 added ranks in Stats above, or +1 per 2 in the Power stat. Custom companions cannot have more than 8 magics/features, and cannot be Sword type.
Positives:
- Positive quality
- Positive quality
Negatives:
- Negative quality
- Negative quality
+/- A quality that could go either way based on player opinion, or has it's ups and downs.
What stuff do they have? For every 1p companion cost, use 4 Power for their build costs.
Eris Julianari Stonefallen
Cost: 15 | Race: NYMPH +
Power: 3/10 | Teamwork: 1/10 | Sociability: 2/10 | Morality: 9/10
"All I can say is that any agent from ANY faction that gets too close is never seen again, leave it be for now." - An ORC Agent.
Eris grew up isolated yet in the spotlight, attending only the best schools her entire life never even looking upon culture that was less than upper middle class. This isn't for lack of intent on her part, but her mysterious father she hasn't even met sets her life up for her from a distance. Anywhere she goes, unseeable guardians shield her every movement equivalent to 6 undetectable Solarchs that operate subtly.
Positives:
- Very insightful, (knows something is weird but also not to ask questions)
Negatives:
- Chronically lonely feeling disconnected from others.
- A little naive to the world.
+/- Incredibly innocent despite what most might expect.
Eris has Potions 3, Witchery 3, Occultism 3, Water 3, Familiarity 5 (black unicorn), Shroud, Gold Card.