072 - Quests 5

Quests:

Free Medical

Difficulty: FOLK
Threat: 0/10 | Conflict: 0/10 | Reward: 2/10

This quest is a little bit of job security. At some point in the future you'll be severely injured as the result of something, likely some higher ranked quest, but this quest ensures you'll have an encounter where your medical needs will be provided for you free of charge, perhaps with an associated service or favor that might chain to another quest later, or perhaps they simply have ulterior motives. For example: This could be the classic scenario where someone is defeated only to be rescued by a stranger and then treated in a strange environment or safehouse, tended to until back in shape enough to go challenge the boss or monster again.

Notes:

Interaction: You can use this to claim the rewards of a quest early, and use this recovery period as the opportunity to spend it, and return with advantage.


The Swimsuit Episode

Difficulty: FOLK
Threat: 0/10 | Conflict: 0/10 | Reward: 2/10

Anyone can just go to the beach or the pool, but with this quest you're ensured for an extra special trip to some manner of swimsuit event, or you could integrate this quest with another to transform that quest into a swimsuit episode by some means, where events are orchestrated such that the other quest occurs with everyone still in their swimsuits. Taken on its own however, it means it wont just be a normal day in the water but will incorporate any and all the tropes you think make up the ideal swimsuit episode in how it effects others as well as yourself, in light hearted ways. Functionally distinct from "Hot Springs" as hot springs focus on relaxing.

Notes:


Tea Party

Difficulty: FOLK
Threat: 0/10 | Conflict: 0/10 | Reward: 2/10

By some means you'll be invited to a particular tea party, a private affair or a part of a larger event. It could be serious, like a precursor to Courtship, Just Desserts, or meeting the mark of On My Mark, or perhaps it's just a light hearted novelty and moment of reprieve. The tea party is one that makes good use of the fact that the attendants are witches. Every dish will in some way be magical, though only the main course will have lasting effects that extend beyond the next morning. The Main Course will be a single use consummable that you eat or drink there at the party that can carry the benefits of any one Potion from Alchemy.

Notes:


Moonlit Serenade

Difficulty: NOBLE
Threat: 0/10 | Conflict: 4/10 | Reward: 4/10

A fated chance encounter or a moment that makes you and one other see each other in a new light, and you will feel the spark of love, mutual, leading to a romantic night. How far exactly that goes is up to your discretion, but it wont be a casual choice not to pursue it further as you will feel actual love and a connection, so make sure there's some actual reason why the relationship wont advance further if you intend to try to keep it to a one-night stand.
It wont be all fun and games, there may be some minor quarreling with past rivals, exes, or some the event experiences an interruption at some point at any spot in the timeline, perhaps it's how you meet.

Notes:


Yes Teacher!

Difficulty: NOBLE
Threat: 0/10 | Conflict: 3/10 | Reward: 4/10

Requires Summer School perk. One of your teachers at summer school proved to be an exceptional teacher and a master of both the subject, and teaching. Or maybe you were just enthralled by them, you found yourself respecting them or possibly looking up to them. Whatever the case, you valued their teachings more, as well as them as a person, and they were able to teach you more.
It's not without its consequences however, for you face a rival in monopolizing the teacher's time: The Teacher's Pet, The Class Rep, The Delinquent, and The Bully will all compete in a social and/or literal free-for-all, and Teacher's lessons will be extra rough!

Notes:


Late Fees

Difficulty: NOBLE
Threat: 3/10 | Conflict: 4/10 | Reward: 4/10

A librarian, perhaps one from the companion's section, has requested some help in tracking down 6 particular books that are well past overdue. You will have to track down the culprits in everyone's favorite fetch quest, where each culprit has some tangential problem that conveniently needs to be solved before they're able to hand over the book and the late fee before you're off to the next.
Perhaps one book was swiped away by a thieving gremlin, while another fell out of their bookback in the middle of a broomflight across Arcadia. Perhaps one was lost in the cargo of a sunken ship.

Notes:

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