067 - Events 1
16. Tainted Grail
Epic Event
Threat: 6/10 | Conflict: 4/10 | Reward: 9/10
If you have the Nymph's Vessel, you'll notice its waters running red one day. Something terrible has happened at the Baths of the Nymphs. A Hespatian family has broken through their wards and massacred the nymphs, butchering the women in their waters, staining them red and have stolen the Holy Grail, the golden relic 29, and used this act of bloodshed to corrupt it into a twisted opposite of itself. Contact with its waters is an absolute poison and causes an instant transition to undeath moving in a wave over the still living victim's body. Living flesh within a mile of the grail sickens and begins to turn black.
Notes:
- You must hunt down the invaders and find a way to restore the grail and restore its place in the Central Fountain, bringing the Baths back to life, and the bodies of the nymphs within.
- The Nymphs are the primary distributor of the components for healing potions, there will be a major shortage.
The nymphs will be very thankful and give you free access to the baths. A villain may instead claim the tainted grail for themselves, damning the Nymphs and forever creating a major disruption to the availability of healing potions.
Be careful with what you do with the grail... If you lost it in the ocean it could slowly poison all waters on Earth causing rampant undead outbreaks, and all the gods will stand in judgement of you with fates worse than death.
17. Dragon Hunt
Epic Event
Threat: 10/10 | Conflict: 10/10 | Reward: 10/10
Elder Dragons are apocalyptic beasts. They are to dragons what dragons are to riding drakes. The size of a literal mountain, Elder Dragons were banished from Earth by the gods and archangels early on before the Great Flood. There's 5 in the solar system currently, one on Mercury, Venus, Titan, Europa, and Pluto. 14 others are known to have left the solar system, and there are a few dozen known to be scattered through the realms and elemental planes. They share the statistics of a dragon as seen in Metamorphosis, but are scaled up by a thousand and are intelligent, utilising Relics from their hoard to work magic effects.
Notes:
- Pick a location of your choice, for some reason the Elder Dragon of choice has become agitated and active, lashing out and if it's in the solar system, it's roars are being picked up on human scientific equipment. It needs to be silenced one way or another.
- Nothing escapes an Elder Dragon bite, not even spirits.
18. Sanguine Light
Epic Event
Threat: 7/10 | Conflict: 6/10 | Reward: 6/10
You've run afoul of an ancient Vampire Lord through some means, from insult or challenge, or your actions against their clan. They are a high level Hespatian with a family that oversees other families, and is the same vampire that turned the Red Mother. A Vampire Lord is almost as strong as a Werewolf and half as fast, but with more agility, keeping speed with fine movements or focusing to execute preplanned movements that seem like teleportation. They are powerful magic users capable of Necromancy without being a witch, and effectively have the Blood Witch perk. They regenerate from harm so long as one undying cell is intact.
Notes:
- This Vampire Lord IS in fact witch as well. Their magics are boosted by 100% so long as they're well-fed (1 cup a day, decays over 3 dayys to 0%). Sunlight reduces all magic potency by -75%, along with strength, speed, and regeneration. Garlic is just pungent. Running water burns as a nuisance.
Holy Symbols just make them uncomfortable. A Vampire is a self-animated corpse that feeds on spirit traces in living blood to sustain their own amalgam spirit. It is not the same person as it was in life- Unless an Empusa, or Necromancy -
- is employed to rebind the spirit back to the same body to bypass the change, allowing a true conversion. If bitten and die, you become a normal vampire (See Immortal Blood VoL), unless you slay and drink a Lord's blood to become one yourself.
19. Mad Bomber
Epic Event
Threat: 10/10 | Conflict: 10/10 | Reward: 10/10
A crazed explosion witch initiated a terrorist plot and severely violated the Masquerade. With careful planning and skillfully avoiding divination and probability engines, was able to simultaneously bomb 27 cities. On Earth, and seemed to deliberately make sure that each "bomb" destroyed assets of powerful magical beings and witches of each major faction, popular Gateway networks, and so on. And they did so under your name, wearing your face (or your most used face). With a severe Masquerade violation, the gods are involved, with Rank 10 equivalent magics, time is completely stopped, a world in stasis.
Notes:
- Celestial and Infernal agents of gods and high level Faction leaders are combing the streets and employing a form of domain bubble capable of rewinding local time to peer into the past and live it as though present, to seek answers. You are freed from stasis for questioning and to contribute to the investigation.
Explore a world frozen in time and use the temporary power granted to you to walk the past to uncover what happened, why, and who did this, as you work with angels, demons, and faction leaders to resolve the situation and rebuild before humanity wakes.
Tensions will remain high and you'll remain under observation the entire time, after an intense period of questioning and initial detainment. It can be dangerous if you play your cards poorly, you can only imagine what it'd be like if you actually broke the Masquerade... I mean, you didn't do it... right? You believe so...
20. Deep Whispers
Epic Event
Threat: 10/10 | Conflict: 10/10 | Reward: 10/10
A cult of Outsiders to a particular Far God have succeeded in creating a corrupted Domain around an entire city of your choice outside of Europe, China, America, or Japan. They've filled that city with waking nightmares and unspeakable crimes for a 1 month period shielded from the eyes of the divine and Godsight Array satelites... They have managed to tear rifts in the aether sufficient to have invoked the Avatar of a Far God. It is not a full Far God, or Earth would already be a lost cause, but this Avatar has been casting psychic whispers throughout Witchdom greatly increasing violent tendencies and paranoia turning people against each other.
Notes:
- The Factions are at high tension and conflict is escallating between all witches, some may be in all out war with another.
- The sanest minds are coming to realize something is wrong and cooperate to form joint research operations to discover what is causing this, and to search and destroy.
You could form teams and talk with factions you would normally be enemies with. Some are more actively hostile, others see the problem and reach out.
This is certainly not a solo operation, but you'll want to cooperate with as many others as you can. The Avatar is functionally a "world boss" type threat where the Elder Dragon would be a "Raid boss". One named Companion from every faction can join you, plus unnamed.
21. Arcadia Hot Springs
Folk Event
Threat: 1/10 | Conflict: 1/10 | Reward: 2/10
The Parks and Recreation club has generated the current cycle of Arcadia with the theme that won the poll... Hot Spring theme! All throughout the generated landscape surrounding the population centers is generated with the intention to produce a high quantity of natural springs and water features. You can find any variety of spring feature, hot or otherwise, somewhere in the landscape, and throughout the cycle exploration teams are mapping it out and planning a whole cycle full of organized outings to host parties and spa experiences all throughout. Sign up with your friends and enjoy any kind of hot spring or natural pool setting you desire!
Notes:
- Any given spring can have co-ed or sex segregated planning.
- All expected accessories like towels, soaps, oils, provided by staff.
- Got any skills? Volunteer to help set up or provide services!
+/- Springs CAN have any manner of minor magical effect, including minor inconveniences for drama.