044 - Faction Magic 4

Covenants

Alliance | Warlock | Nature | Life | Soul

Covenants is the magic pioneered by the elves long, long ago. It is also known as "Pact" magic, it's the magic of deals and lawmaking used to form binding agreements as well as establishing magically reinforced laws and geas. This is often used to make contracts with spirits to bind them to items or locations. Covenants are a particular magic that is hard to learn if you have not grown up in the faewild with exposure to it and the social dynamics of the Alfheimr courts. Contracts require comparable ingredients to an Alchemical potion of the same rank in. Inks, papers, or a surrounding ritual.

Rank 1

To begin with you can form mutually beneficial contracts using papyrus paper and elderberry ink written with a quill which can then be signed by any means of writing a signature by any parties involved. All those who sign the contract immediately knows when any other party breaks the contract, and that name becomes a still legible but ashy stain on the paper, indictating their breach. The effect ends of the physical contract is destroyed, which can also be felt.

Rank 2

You can now use normal paper for contracts and any ink, but the contract will have a visible magic circle written into the head and corners of the page(s). You can also write into the contract whether or not any individual is given the knowledge of the contract being broken by a party or not. The contract can now include spell effects from any other magic specialization you or a participant possesses, up to rank 2. The terms of the contract specify what how and why the magic triggers, triggering on A) Fulfillment of the contract and/or B) Breaking of the contract. This can be a beneficial boon for fulfilling the terms or a detrimental consequence for infringing on the contract. Such as causing burns by weaving in Firecalling, headaches with Psychotics, ect. Or you can instill a potion into the ink of the contract to provide a potion effect into the contract, affecting any/all parties as applicable with the one potion infusion. Likewise, Runes can be written onto the page. Effects are applied at any distance and bypass Warding runes and similar effects.

Rank 3

You can now form contracts using any medium, any form of marking, and any writing tool, and you can form verbal contracts that are signed with a willing handshake. Your eyes will glow when you speak the terms of the contract and while waiting on them to accept the handshake. They instinctively know that the shake will cement the terms of the contract, but if they aren't well versed in Covenant magic they might not realize it will be magically enforced. You are now capable of writing contracts around any and all entrances to an area, and passing through that entrance indicates acceptance of the terms of the contract. If you have Dominion magic, this writing can be visible on the "bubble" of your domain, but only applies to those who enter it intentionally, not those caught within a domain as you create it. These uses are where the "law" aspect comes into play, as these automatic contracts form a type of magical "law" that applies to all within the given area, though the contract can exclude individuals or demographics. (Ie; Only men, only people with glasses, etc). You can infuse yourself with the ingredients/Kisses ahead of time. You can now write geasses into your contracts to force an action or compliance with the terms of the contract so long as willingly signed. Those applicable cannot resist obeying the terms of the contract as a strong mental compulsion.

Rank 4

At rank 4, you now no longer need to cover every entrance to an area in order to establish Laws. You need only write one contract in some manner and place it in the center to produce an area of up to 1 mile, or you can create extensions that increase the area by up to an additional mile by creating corners, like stretching a bubble out to any number of involved points / corners you create. Extensions have the same cost as a centerpiece and have the laws written on them as well. Again, this doesn't influence those who were already in an area when it was established. Geas can now physically manipulate contracted parties to prevent betrayals of a contract or deviations away from it, regardless of mental resistances.

Rank 5

With the 5th rank in Covenants, a centerpiece can influence a 10 mile area, while extensions can extend it by 5 miles each. A central stone of laws created within an area that you own or have authority over, such as an entire country if you were queen / king, can influence the entire area regardless of size. People no longer instinctually know anything and your eyes don't have to glow when you form a verbal contract, and the contract can be sealed if they verbally agree to your terms even under duress or coercion. This is where the faewilds really get their reputation of archaic rules and customs and why many fae have a reputation for particular social dangers, not just because of natural social consequences of unintentional offense, but because you may not know if there are any strange laws you may be subject to, and you have to be very cautious and cunning to notice if someone has established a verbal contract you may accidentally agree to. However, any covenants with Rank 3 magic effects or less bound to them can be created for free, and your Laws can effect those already in the area.


Monstrosity

Outsiders | Warlock | Beast | Blood | Body | META

In taking Monstrosity your existence begins to strain against the framework of reality as influences and powers from beyond this universe. Creatures from beyond, either from other spheres of Aether, from the deep abyss crawling out from the nothingness of the void, or heavily twisted infernal entities in hell that have denatured into something alien to even the demons and devils that dwell there. It can be possible to have Monstrosity without being an Outsider if you were somehow corrupted by a Far God, but you still empower that god.

Rank 1

You can summon up to 3 lesser creatures with the size and effectiveness comparable to a mundane dog, snake, or octopus, and so on. The creatures can have any manner of appearance but never look natural. Creatures appear to crawl out from unobserved areas not seen by anyone but yourself.

Rank 2

Summon 9 lesser creatures, and can now summon up to 3 minor creatures, which can have the effectiveness of lions, tigers, bears, or giant squid. You can also call upon your Far God to manifest appendages within 60m of yourself, which can be claws, humanoid arms, tentacles, ect. They can be up to 10m long each, up to 2 limbs. They're as strong as a gorilla and as durable as the closest natural equivalent appropriate to its size. They'll loosely behave within your intentions, but may act on their own in their interests, which often involve bloodshed, wonton violence, or depravity. Appendages can manifest from any surface, observed or not.

Rank 3

Summon 27 lesser creatures, 9 minor creatures, or 3 standard creatures, which can be comparable to rhinos, elephants, whales, colossal squid, ect. Your appendage-field can extend within 200m of yourself, and up to 6 limbs. The appendages can be up to 20m long and as thick around as a barrel. You can now directly control a limb for yourself by replacing control of one of your own limbs with it. Appendages and standard creatures are able to have projectile attacks based on the type of far god you associate with, these attacks are comparable to common firearms.

Rank 4

Summon up to 80 lesser creatures, 27 minor, or 9 standards, or 3 greater creatures which are comparable to Dire animals or Chimeric creatures. They can have unnatural attacks equivalent to Rank 3 elementalist magic, one each. For example: A large tentacle monster with a central beak capable of a pressurized water attack, or a small parasite the size of a spider that can latch on to a creature and influence it as though with Psychotics 3. Your summons can be concentrated into actual chimeras that combine any number of your possible summons into one creature adding the general health, durability, strength, and features of the individual parts adding to the mass and effectiveness of a greater entity. Your limbs can be within 400m, up to 40m long and as wide as two barrels side by side, up to 18 summoned at once. Working together, multiple limbs could easily lift normal buildings, or individually could slam/crush through trees and common walls. You can divide the length, girth, and strength of limbs to split them into multiple smaller limbs.

Rank 5

With rank 5 in Monstrosity you're delving further into the nature of reality beyond the carefully layered and established framework provided for life by a Demiurge, Take the Dark God CYOA. This represents the greater expansion of your mind and soul existing on a higher dimension, your physical existence in this universe is now like a you-shaped hole through reality, moving through it like the shadow of a greater entity. A fractional avatar of a newly minted lesser Far god. Form choices affect when you manifest a greater portion of yourself into the world for up to an hour per day unless something increases its availability. Witches with Rank 5 magic are considered "Great Spirits" for options. Your choices of Empowerment count as additional Charge methods, which requires reasonable extrapolation on your part for an appropriate charge rate. The Magecraft gift grants 20 Power to non-Witches, making them a witch. To a witch, it's a +50% Magic Potency/Effectiveness buff that lasts until you withdraw it, one per witch, including yourself. Restructure can emulate Gadgetry or Integration, or mundane items. Dominion choices influence your dens and lairs or otherwise places heavily under your influence, but also affect your Dominion magic if you have it. Minions are creatures you birth/sire yourself, or souls that willingly chose to become one while in your Underworld and in addition to ways mentioned, you and anyone following you can summon them with Monstrosity. Your Underworld is located in the Aether, hidden in the Void, or a new layer spatially folded hidden within the layers of Hell. You can summon up to 300 lessers, 80 minor, 27 standards, 9 greaters, or 1 epic creature. The Epic creature can have the effectiveness of any one chosen beast from Metamorphosis, but reskinned as appropriate to your associated Far God type. You can summon any number appendages / limbs within a 200m area around yourself or up to 50 anywhere within 1 mile of yourself that you're aware of. Your limbs can have functional mouths and eyes you can see through.

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